﻿using System;
using System.Text;


public static partial class Utility
{

    /// <summary>
    /// 本地保存相关工具库。
    /// </summary>
    public static class PlayerPrefs
    {
        public static void SetInt(string key, int value)
        {
        }
        public static int GetInt(string key, int defaultValue = 0)
        {
            return -1;
        }
        public static void SetString(string key, string value)
        {
            
        }
        public static string GetString(string key, string defaultValue = "")
        {
            return string.Empty;
        }
        public static void SetFloat(string key, float value)
        {
            
        }
        public static float GetFloat(string key, float defaultValue = 0)
        {
            return -1f;
        }
        public static void SetBool(string key, bool value)
        {
            
        }
        public static bool GetBool(string key, bool defaultValue = false)
        {
            return false;
        }
        public static bool HasKey(string key)
        {
            return false;
        }
        public static void Save()
        {
           
        }
    }
}